Official StatsEdit

NanoTech Armor

This barely there armor proves that less is more and more is not always better. Unlike other armor platings NanoTech is bonded to a zoids base armor and does not require any external hard points. The unique properties of this armor allow it to regenerate damage and alter its physical properties.

This armor can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round. NanoTech armor is also able to alter is physical structure to harden it self against certain types of damage (Heat, Energy, explosive, slashing or stabbing damage, etc).

A charging feat must be used to activate this feature and the type of damage must be stated.

While active this feature will reduce damage from the chosen type by 40%.

Cost: 1200 credits

Armor Points: 100 per section

Note The NanoTech bonuses are negated when other armor platings are applied regardless of where it is. Only the additional armor is granted.

NanoTech Armor is not transferable between Zoids.

Unofficial Read OutEdit

Cost per Armor Point: (Using standard 6 parts) 2 MC 0.04 RPC

Armor Per Hard Point: Infinite

Aditional Effects Rating: 40% chosen damage reduction, 30pts targeted regeneration.

Intended Purpose:Edit

NanoTech armor's purpose was really to give everyone some bonus armor who needed it. This armor is the single greatest deal on the entire site, and is a must have for everyone. With an average bonus of 600 armor, plus regeneration, plus damage reduction, and without requirement for any sort of slot on your zoid, it would be a bargain for three times the price. The unfortunate part is that you can only have one equipped at a time, and it looses its regeneration and hardening if you apply armor plating. The bonuses stay with armor coatings though. Hell, even without the extra abilities, its still a great bargain at twice the price.

Over All Rating:Edit

Once again I reiterate, the single best deal in the rpg. A must have for every pilot. 5/5.